You can play as Mario, Luigi, Wario, Waluigi, or Yoshi. Super Mario Land 2 (Different Version/ My Version) is a 2.5D platformer by Nintendo which will be coming out some time soon, as the release date is unknown.
It does have weaker bosses and not that memorable animation, but most of its worlds are pretty good, the enemies are quite solid and the overworld map as well as some power-ups are the highlights this time around.Nintendo GameCube Controller (For Switch)
Overall, Super Mario Land 2 is quite an improvement upon the original. The level design is overall quite efficient, but the controls were a bit slow and clunky in certain places. The game is in black-and-white once again and there is nothing particularly strong graphics-wise here, but the soundtrack is at least quite solid. Other zones worth mentioning are the super cool physics-based Space Zone and the fun and unique Tree Zone. Super Mario Land 2 is also a much longer game than the first Land game as it has six instead of four zones, not counting the last Wario zone, which was the best of the bunch as it was very difficult and memorable. You see, Mario here doesn’t save a princess, but he has to retrieve his castle from this nemesis of his, and that difference in plot made the game unique. The only positive exception was Wario himself, an angry rival of Mario’s that was not only a great multilayered last boss, but also a great storytelling hook. Many could just be beaten by jumping once on their head and then quickly twice more, which was a cheat that I did not like at all. I wish I could say the same about the bosses, but unfortunately they were quite weak, and by far the worst aspect of the game. The feather in the camp was memorable, but the Magic Carrot power-up is the highlight as this bunny version of Mario can jump higher and even elevate you in air, which was super helpful in some areas. In terms of the power-ups, you have the usual Super Mushroom, Fire Flower and Starman, but there were two new additions here that were exclusive for this game, and both worked so well that they are among the highlights of the whole experience. Yes, it was confusing a bit, but that puzzle-element to it was very intriguing as it required some interesting exploration to arrive to certain zones. The lower and higher areas of some levels, the vastness of some levels and the overworld map are clearly reminiscent of the aforementioned classics, and in particular the map here is tremendously well done. The predecessor had some similarities to the first ever Mario game, but this one was quite different in that it emulated more the feel of ‘World’, but more specifically ‘Super Mario Bros. The use of Warp Pipes was excellent in this game and the fact that it’s not a typical side-scrolling left to right experience, but that it went in all directions was quite impressive for the Game Boy. Gone is the odd exploding of enemies from the first game, but instead you kill enemies by jumping on their head in a regular platforming fashion, though there are some enemies that cannot be defeated this way, but rather evaded. This sequel fixed most of the issues of the original by being a more enjoyable, streamlined version of a Mario handheld experience, effectively showcasing how some sequels can be infinitely better than the original. It was very short and overly strange in some gameplay mechanics. While the original ‘Mario Land’ was released in 1989 and was among the first releases for this handheld system, it was hardly great despite its importance. It’s a pretty strong sequel to an uneven predecessor. Super Mario Land 2: 6 Golden Coins is a 1992 platform video game published by Nintendo for Game Boy.